Tag Archives: Legendary items

Critique of Ruins Quest Design in Dark and Darker

Specifically addressing the challenges presented by the Wisp and 20 Gold Ingots quests in Ruins, it becomes evident that the west side of the map introduces significant issues.

The competition for limited resources on the west side, with only 3 wisps and 2-3 gold ores available, creates a chaotic environment. Players find themselves clashing over these sparse nodes, leading to a challenging and frustrating experience.

The requirement of 20 gold ingots (equivalent to 60 ores) for a quest raises concerns, particularly considering that gold ingots hold immense value as a resource essential for crafting reliable Legendary items. This quest design seems to undermine the strategic importance of gold ingots in the game.

Breaking down the resource nodes in different regions of Ruins:

  • Northwest: Involves killing 3 skulls for one guaranteed node and the potential for 2 extra nodes.
  • Southwest: Offers a strategy of jumping down, crouching, and hugging the left side to avoid skeleton attacks while mining behind the chest/barrels. This yields one guaranteed node and a chance for an additional node.
  • Middle: Involves checking the statue with the hand, dealing with the skeleton guardian, and potentially utilizing the miniboss (golem) as a bodyguard to mine a guaranteed node with a chance for an extra.
  • East: Presents a less favorable scenario with a slim chance of obtaining one node by defeating a skeleton mage and two archers/crossbowmen in a hallway.

Addressing the acquisition of Wisps:

  • South: If not spawned nearby, it’s advised not to check as another team is likely to secure the Wisp within the first 10 seconds.
  • West: This area experiences a high level of contention. Depending on the team’s priorities, they might opt for the ore or the royal coffin. Delayed arrival can lead to the Wisp down the well potentially self-destructing with spike traps, reducing the total count from 3 to 2.

The involvement of Cockatrices introduces an element of unpredictability, given that they might not even spawn. Ironically, this quest, despite incorporating a miniboss, is considered the easiest.

The Wolf Pelt quest stands out for its remarkable difficulty, averaging at 450 wolf kills with a 100% extraction rate according to calculations. Personal experiences underscore the challenge, with only 2 wolf pelts found and 1 lost, while other Ruins quests have been completed in the interim.

In summary, the Ruins quests, particularly those involving Wisp and Gold Ingots, are critiqued for their design flaws. The west side of the map is identified as a problematic hotspot, and the quests’ overall execution raises concerns about their impact on the player experience. These observations suggest a need for refinement in the quest design to enhance the overall gameplay in Ruins.

Go to MMOexp.com, buy Dark and Darker Gold 100% fast and safe, we are the most professional.