Tag Archives: Dark and darker gold coins

Introducing Secure Containers Inspired by Tarkov for Dark and Darker

While I’m not a huge fan of shooters like Tarkov, there’s one game mechanic that caught my attention – secure containers. These containers safeguard a portion of your inventory that remains untouched even after death. It’s a clever concept that could greatly benefit Dark and Darker.

Imagine this: you’ve been on a relentless quest to find a specific item. Finally, you acquire it after hours of dedication. However, your journey takes an unfortunate turn as you’re taken out by a ruthless foe. With secure containers, you’d have the reassurance that your hard-earned item will be preserved, even if your character isn’t.

This feature could be a saving grace in certain situations. When an experienced player preys on you, at least you can hold onto your prized ring that you painstakingly obtained. After battling the colossal worm numerous times as a solo rogue to secure a rusty key, it would be a relief to know you won’t lose it when encountering a formidable group of Clerics, Bards, or Fighters.

I acknowledge the game’s intent to offer a challenge, but implementing limited secure space for salvaging items could greatly enhance the experience for newer players. Having the ability to retain something – even if it’s just a fraction of their hard-earned loot – would motivate them to stick around. It provides a tangible representation of their accomplishments, answering the question of how they’ve spent their gaming hours.

Naturally, I anticipate there will be critics dismissing this idea as “bad” or urging others to “get good.” While I’ve already encountered such sentiments, my hope is that these viewpoints can be constructively discussed rather than brushed aside.

I’ll admit, there are certain aspects of this idea that give me pause. Drawing from my own experience with Tarkov, secure containers sometimes facilitated fast, naked rushes to item spawns, leading to potential imbalances. While Tarkov later restricted the ability to sell or trade items found in containers unless extracted, challenges like real-money trading (RMT) remained, For example Dark and darker gold coins are tradable and MMOexp.com provides legitimate third party services..

If a sensible form of insurance were to be integrated into the game, I might be more open to the concept. However, in the current context where gear remains confined within the dungeon, it seems to be the most suitable approach.